Sreeram
I help teams ship immersive products —
from VR training to the spatial web.
Technical Product Manager with 4.5 years shipping immersive products end-to-end — Web XR, Web 360, and Web+Unity VR platforms.
Now driving AI-first product development and targeting AI PM roles where that technical depth compounds. I started as an engineer, grew into owning the roadmap, and never stopped building :)
Who I Am
I'm a Technical Product Manager with deep roots in XR creation. I started building AR filters and immersive experiences before it was mainstream — shipping lenses on Snapchat, filters on Instagram, and games on itch.io.
Today I bring that creative-technical lens to product work: I understand the stack deeply enough to ask the right questions, and I care about the user experience enough to push for the right answers.
I'm actively exploring opportunities in VR/XR Technical Product Management and AI Product — roles where the future of computing is being built right now.
What I Work With
Selected Projects
Placeholder — describe the experience, platform, and user impact. What made it interesting to build?
Placeholder — describe the experience, platform, and user impact. What made it interesting to build?
Placeholder — describe the experience, platform, and user impact. What made it interesting to build?
Placeholder — describe the experience, platform, and user impact. What made it interesting to build?
Placeholder — describe the experience, platform, and user impact. What made it interesting to build?
Where I've Worked
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- Designed and shipped AR filters across Instagram and Snapchat platforms
- Built and published indie games on itch.io using Unity
- Produced XR project videos and tutorials on YouTube
Let's Build Something
Open to Technical PM, AI PM, and XR Product roles.
If you're building the future of spatial computing — let's talk.